A Study on Implementation of 3D Player based on MPEG-4 Using Java Language 


Vol. 29,  No. 1, pp. 117-124, Jan.  2004


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  Abstract

With MPEG-4 3D mesh coding(3DMC), the problem of the need of a wide bandwidth can be solved to store and transmit 3D information because of its high compression rate. And to realize the 3D information service with broadcasting or internet, one needs to transmit not only the 3D contents but also the 3D player. Therefore, in this paper we implement a 3D player based on MPEG-4 using a java language. A well-known java language employed in this paper provides the player with a wider range of applications, for example, when the O/S or the platform are different, due to its properties of scalability and universality. The implemented player which has functions (translation, rotation, etc) that can manipulate contents decodes the 3D contents and displays them. In addition, the player has a network function that receives a 3D content from the server. This paper explains the architecture and characteristics of the player and shows its simulation results.

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  Cite this article

[IEEE Style]

Y. Park, Y. Kim, J. Jung, J. Kim, S. Ahn, J. Choi, J. Kim, C. Ahn, "A Study on Implementation of 3D Player based on MPEG-4 Using Java Language," The Journal of Korean Institute of Communications and Information Sciences, vol. 29, no. 1, pp. 117-124, 2004. DOI: .

[ACM Style]

Young-Kyung Park, Yong-Ho Kim, Jong-Jin Jung, Joong-Kyu Kim, Sang-Woo Ahn, Jin-Soo Choi, Jin-Woong Kim, and Chie-Teuk Ahn. 2004. A Study on Implementation of 3D Player based on MPEG-4 Using Java Language. The Journal of Korean Institute of Communications and Information Sciences, 29, 1, (2004), 117-124. DOI: .

[KICS Style]

Young-Kyung Park, Yong-Ho Kim, Jong-Jin Jung, Joong-Kyu Kim, Sang-Woo Ahn, Jin-Soo Choi, Jin-Woong Kim, Chie-Teuk Ahn, "A Study on Implementation of 3D Player based on MPEG-4 Using Java Language," The Journal of Korean Institute of Communications and Information Sciences, vol. 29, no. 1, pp. 117-124, 1. 2004.