Motion Estimation and Compensation using hierarchical triangulation 


Vol. 28,  No. 2, pp. 193-200, Feb.  2003


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  Abstract

In this paper, we propose a motion estimation method using hierarchical triangulation that changes the triangular mesh structure according to it's motion activity. The subdivision of triangular mesh is performed from the amount of motion that is calculated from the variance of image difference. As a result, node distibution is concentrated on the region of high activity. The subdivision method that makes it possible to yield hierarchical triangular mesh is proposed as well as the additional information reduction coding method for hierarchical mesh structure is described. By the simulation, proposed method have better performance than the conventional BMA(Block Match Algorithm) and the other mesh based method.

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  Cite this article

[IEEE Style]

D. Lee and D. Lee, "Motion Estimation and Compensation using hierarchical triangulation," The Journal of Korean Institute of Communications and Information Sciences, vol. 28, no. 2, pp. 193-200, 2003. DOI: .

[ACM Style]

Dong-Gyu Lee and Doo-Soo Lee. 2003. Motion Estimation and Compensation using hierarchical triangulation. The Journal of Korean Institute of Communications and Information Sciences, 28, 2, (2003), 193-200. DOI: .

[KICS Style]

Dong-Gyu Lee and Doo-Soo Lee, "Motion Estimation and Compensation using hierarchical triangulation," The Journal of Korean Institute of Communications and Information Sciences, vol. 28, no. 2, pp. 193-200, 2. 2003.