3D Mesh Watermarking Using CEGI 


Vol. 29,  No. 4, pp. 472-484, Apr.  2004


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  Abstract

We proposed 3D mesh watermarking algorithm using CEGI distribution. In the proposed algorithm, we divide a 3D mesh of VRML data into 6 patches using distance measure and embed the same watermark bits into the normal vector direction of meshes that mapped into the cells of each patch that have the large magnitude of complex weight of CEGI. The watermark can be extracted based on the known center point of each patch and order information of cell. In an attacked model by affine transformation, we accomplish the realignment process before the extraction of the watermark. Experiment results exhibited the proposed algorithm is robust by extracting watermark bit for geometrical and topological deformed models.

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  Cite this article

[IEEE Style]

S. Lee, T. Kim, S. Kim, K. Kwon, K. Lee, "3D Mesh Watermarking Using CEGI," The Journal of Korean Institute of Communications and Information Sciences, vol. 29, no. 4, pp. 472-484, 2004. DOI: .

[ACM Style]

Suk-Hwan Lee, Tae-Su Kim, Seung-Jin Kim, Ki-Ryong Kwon, and Kuhn-Il Lee. 2004. 3D Mesh Watermarking Using CEGI. The Journal of Korean Institute of Communications and Information Sciences, 29, 4, (2004), 472-484. DOI: .

[KICS Style]

Suk-Hwan Lee, Tae-Su Kim, Seung-Jin Kim, Ki-Ryong Kwon, Kuhn-Il Lee, "3D Mesh Watermarking Using CEGI," The Journal of Korean Institute of Communications and Information Sciences, vol. 29, no. 4, pp. 472-484, 4. 2004.