VLSI Architecture for Video Object Boundary Enhancement 


Vol. 30,  No. 11, pp. 1098-1103, Nov.  2005


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  Abstract

The edge and contour information are very much appreciated by the human visual systems and are responsible for our perceptions and recognitions. Therefore, if edge information is integrated during extracting video objects, we can generate boundaries of objects closer to human visual systems for multimedia applications such as interaction between video objects, object-based coding, and representation. Most of object extraction methods are difficult to implement real-time systems due to their iterative and complex arithmetic operations. In this paper, we propose a VLSI architecture integrating edge information to extract video objects for precisely located object boundaries. The proposed architecture can be easily implemented into hardware due to simple arithmetic operations. Also, it can be applied to real-time object extraction for object-oriented multimedia applications.

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  Cite this article

[IEEE Style]

J. Kim, "VLSI Architecture for Video Object Boundary Enhancement," The Journal of Korean Institute of Communications and Information Sciences, vol. 30, no. 11, pp. 1098-1103, 2005. DOI: .

[ACM Style]

Jinsang Kim. 2005. VLSI Architecture for Video Object Boundary Enhancement. The Journal of Korean Institute of Communications and Information Sciences, 30, 11, (2005), 1098-1103. DOI: .

[KICS Style]

Jinsang Kim, "VLSI Architecture for Video Object Boundary Enhancement," The Journal of Korean Institute of Communications and Information Sciences, vol. 30, no. 11, pp. 1098-1103, 11. 2005.