Automated Testing of Online Game Servers by Agents 


Vol. 31,  No. 5, pp. 405-412, May  2006


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  Abstract

In this paper, we present an efficient method for simulating massively virtual clients in an online game environment. Massively multi-player online games and other multi-user based networked applications are becoming more attractive to the gamer players. Such kind of technology has long been researched in the area called Networked Virtual Environments. In the game development process, a set of beta tests is used to ensure the stability of online game servers. A set of testing processes consumesa lot of development resources such as cost, time, and etc. The purpose of VENUS system is to provide an automated beta test environment to the game developers to efficiently test the online games to reduce development resources.

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  Cite this article

[IEEE Style]

H. Lee, Y. Jung, B. Lim, K. Shim, "Automated Testing of Online Game Servers by Agents," The Journal of Korean Institute of Communications and Information Sciences, vol. 31, no. 5, pp. 405-412, 2006. DOI: .

[ACM Style]

Hunjoo Lee, Yong-Woo Jung, Bum-Hyun Lim, and Kwang-Hyun Shim. 2006. Automated Testing of Online Game Servers by Agents. The Journal of Korean Institute of Communications and Information Sciences, 31, 5, (2006), 405-412. DOI: .

[KICS Style]

Hunjoo Lee, Yong-Woo Jung, Bum-Hyun Lim, Kwang-Hyun Shim, "Automated Testing of Online Game Servers by Agents," The Journal of Korean Institute of Communications and Information Sciences, vol. 31, no. 5, pp. 405-412, 5. 2006.