Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol 


Vol. 32,  No. 8, pp. 788-799, Aug.  2007


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  Abstract

This paper presents a watermarking method for copyright protection and illegal copy prevention of mobile 3D contents. The proposed method embeds copyright information and user's phone number into spatial domain and encryption domain of mobile animation data based on Buyer-Seller watermarking protocol. Furthermore, we insert user's operation key so that only authorized user can play 3D animation game in mobile device. We implemented the proposed method by using mobile animation tool, G3-SDK. From experimental results, we verified that the proposed method is capable of copyright protection and illegal copy prevention since the watermark can be well extracted against geometrical attacks, such as noise addition, data accuracy variableness and data up/down scaling.

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  Cite this article

[IEEE Style]

S. Kwon, S. Lee, S. Bae, J. B. Park, K. Kwon, "Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 8, pp. 788-799, 2007. DOI: .

[ACM Style]

Seong-Geun Kwon, Suk-Hwan Lee, Sung-Ho Bae, Jae Bum Park, and Ki-Ryong Kwon. 2007. Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol. The Journal of Korean Institute of Communications and Information Sciences, 32, 8, (2007), 788-799. DOI: .

[KICS Style]

Seong-Geun Kwon, Suk-Hwan Lee, Sung-Ho Bae, Jae Bum Park, Ki-Ryong Kwon, "Mobile 3D Contents Watermarking Technique Based on Buyer-Seller Watermarking Protocol," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 8, pp. 788-799, 8. 2007.