Path Prediction-based Dynamic Data Sharing in Network Virtual Environment 


Vol. 31,  No. 10, pp. 956-963, Oct.  2006


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  Abstract

This research studies multi participant consistency and dynamic data shared through 3D scenes in virtual network environments. In a distributed virtual environment of client-server structure, consistency is maintained by the static information exchange; as jerks occur by packet delay when updating messages of dynamic data exchanges are broadcasted frequence, the network bottleneck is reduced by predicting the movement path by using the Dead-reckoning algorithm. In Dynamic data path prediction, the tests the location prediction error between Dead-reckoning convergence interval and error of prediction and actual condition one time above threshold it interpolates a previously location. The shared dynamic data of the 3D virtual environment is implementation using the VRML EAI.

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  Cite this article

[IEEE Style]

S. Song and S. Ra, "Path Prediction-based Dynamic Data Sharing in Network Virtual Environment," The Journal of Korean Institute of Communications and Information Sciences, vol. 31, no. 10, pp. 956-963, 2006. DOI: .

[ACM Style]

Sun-Hee Song and Sang-Dong Ra. 2006. Path Prediction-based Dynamic Data Sharing in Network Virtual Environment. The Journal of Korean Institute of Communications and Information Sciences, 31, 10, (2006), 956-963. DOI: .

[KICS Style]

Sun-Hee Song and Sang-Dong Ra, "Path Prediction-based Dynamic Data Sharing in Network Virtual Environment," The Journal of Korean Institute of Communications and Information Sciences, vol. 31, no. 10, pp. 956-963, 10. 2006.