Design and Implementation of A Load Balancer Based on Load Equality between Game Servers 


Vol. 32,  No. 3, pp. 168-174, Mar.  2007


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  Abstract

All of users who connect to mobile game want to play seamless real-time game without any loads on game servers. However, as for existing methods, it is not available to effectively distribute server loads. Therefore, in this paper, we design and implement an uniform variance-based load balancer for distributing loads of game servers for wireless online games by suitable load balancing methods. With this methods, we can deal with dynamically increasing game servers as the information about load balancing of specific period is applied to the administrator.

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  Cite this article

[IEEE Style]

N. Um, H. Moon, S. Lee, "Design and Implementation of A Load Balancer Based on Load Equality between Game Servers," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 3, pp. 168-174, 2007. DOI: .

[ACM Style]

Nam-Kyoung Um, Hyung-Jin Moon, and Sang-Ho Lee. 2007. Design and Implementation of A Load Balancer Based on Load Equality between Game Servers. The Journal of Korean Institute of Communications and Information Sciences, 32, 3, (2007), 168-174. DOI: .

[KICS Style]

Nam-Kyoung Um, Hyung-Jin Moon, Sang-Ho Lee, "Design and Implementation of A Load Balancer Based on Load Equality between Game Servers," The Journal of Korean Institute of Communications and Information Sciences, vol. 32, no. 3, pp. 168-174, 3. 2007.