A Case Study on Business Models of Cloud Gaming Services in Korea
Vol. 46, No. 11, pp. 2000-2012, Nov. 2021
10.7840/kics.2021.46.11.2000
Abstract
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Cite this article
[IEEE Style]
J. Park and S. Kim, "A Case Study on Business Models of Cloud Gaming Services in Korea," The Journal of Korean Institute of Communications and Information Sciences, vol. 46, no. 11, pp. 2000-2012, 2021. DOI: 10.7840/kics.2021.46.11.2000.
[ACM Style]
Jaeyoung Park and Seongcheol Kim. 2021. A Case Study on Business Models of Cloud Gaming Services in Korea. The Journal of Korean Institute of Communications and Information Sciences, 46, 11, (2021), 2000-2012. DOI: 10.7840/kics.2021.46.11.2000.
[KICS Style]
Jaeyoung Park and Seongcheol Kim, "A Case Study on Business Models of Cloud Gaming Services in Korea," The Journal of Korean Institute of Communications and Information Sciences, vol. 46, no. 11, pp. 2000-2012, 11. 2021. (https://doi.org/10.7840/kics.2021.46.11.2000)