A Study on Design of a Distributed Game Server System 


Vol. 28,  No. 12, pp. 1060-1065, Dec.  2003


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  Abstract

As the Internet continues to grow, network games are widely spreaded. For most network games, many users' meet on a server causes a heavy load to the server, which in turn brings inconvenience to the user. Moreover, it demands increased expense to the service provider for deploying additional servers. In this paper, we propose a hybrid distributed system for network games. In our proposed system, a client is independents of the server and exchanges information directly with other clients. The client depends on servers only for the update information. The proposed methodology classifies messages according to the characteristics of information that the message handles and applies either client-to-server and pear-to-pear communication for processing messages which increases the efficiency of systems.

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  Cite this article

[IEEE Style]

J. Bae, "A Study on Design of a Distributed Game Server System," The Journal of Korean Institute of Communications and Information Sciences, vol. 28, no. 12, pp. 1060-1065, 2003. DOI: .

[ACM Style]

Jae-Hwan Bae. 2003. A Study on Design of a Distributed Game Server System. The Journal of Korean Institute of Communications and Information Sciences, 28, 12, (2003), 1060-1065. DOI: .

[KICS Style]

Jae-Hwan Bae, "A Study on Design of a Distributed Game Server System," The Journal of Korean Institute of Communications and Information Sciences, vol. 28, no. 12, pp. 1060-1065, 12. 2003.